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  • See the Python for Mac OS X page. MacOS from 10.2 (Jaguar) to 10.15 (Catalina) includes a system version of Python 2, but it is best not to consider this the Python to use for your programming tasks - install a current Python 3.x version instead. MacOS after 10.15 (Catalina) will not include a default system Python.
  • Downloads Mac OS X; Python Releases for Mac OS X. Latest Python 3 Release - Python 3.8.6; Latest Python 2 Release - Python 2.7.18; Stable Releases. Python 3.8.6.

Mac OS X comes with Python 2.7 out of the box.

You do not need to install or configure anything else to use Python 2. Theseinstructions document the installation of Python 3.

The version of Python that ships with OS X is great for learning, but it’s notgood for development. The version shipped with OS X may be out of date from theofficial current Python release,which is considered the stable production version.

Doing it Right¶

Let’s install a real version of Python.

Before installing Python, you’ll need to install GCC. GCC can be obtainedby downloading Xcode, the smallerCommand Line Tools (must have anApple account) or the even smaller OSX-GCC-Installerpackage.

Mac

Note

If you already have Xcode installed, do not install OSX-GCC-Installer.In combination, the software can cause issues that are difficult todiagnose.

Note

If you perform a fresh install of Xcode, you will also need to add thecommandline tools by running xcode-select--install on the terminal.

While OS X comes with a large number of Unix utilities, those familiar withLinux systems will notice one key component missing: a package manager.Homebrew fills this void.

To install Homebrew, open Terminal oryour favorite OS X terminal emulator and run

The script will explain what changes it will make and prompt you before theinstallation begins.Once you’ve installed Homebrew, insert the Homebrew directory at the topof your PATH environment variable. You can do this by adding the followingline at the bottom of your ~/.profile file

If you have OS X 10.12 (Sierra) or older use this line instead

Now, we can install Python 3:

This will take a minute or two.

Pip¶

Homebrew installs pip pointing to the Homebrew’d Python 3 for you.

Working with Python 3¶

At this point, you have the system Python 2.7 available, potentially theHomebrew version of Python 2 installed, and the Homebrewversion of Python 3 as well.

will launch the Homebrew-installed Python 3 interpreter.

will launch the Homebrew-installed Python 2 interpreter (if any).

will launch the Homebrew-installed Python 3 interpreter.

If the Homebrew version of Python 2 is installed then pip2 will point to Python 2.If the Homebrew version of Python 3 is installed then pip will point to Python 3.

The rest of the guide will assume that python references Python 3.

Pipenv & Virtual Environments¶

The next step is to install Pipenv, so you can install dependencies and manage virtual environments.

A Virtual Environment is a tool to keep the dependencies required by different projectsin separate places, by creating virtual Python environments for them. It solves the“Project X depends on version 1.x but, Project Y needs 4.x” dilemma, and keepsyour global site-packages directory clean and manageable.

For example, you can work on a project which requires Django 1.10 while alsomaintaining a project which requires Django 1.8.

So, onward! To the Pipenv & Virtual Environments docs!

This page is a remixed version of another guide,which is available under the same license.

Latest version

Released:

A simple, cross-platform module for mouse and keyboard control

Project description

PyUserInput
A module for cross-platform control of the mouse and keyboard in python that is
simple to use.
Mouse control should work on Windows, Mac, and X11 (most Linux systems).
Scrolling is implemented, but users should be aware that variations may
exist between platforms and applications.
Keyboard control works on X11(linux) and Windows systems. Mac control is a work
in progress.
Dependencies
------------
Depending on your platform, you will need the following python modules for
PyUserInput to function:
* Linux - Xlib
* Mac - Quartz, AppKit
* Windows - pywin32, pyHook
How to get started
------------------
After installing PyUserInput, you should have pymouse and pykeyboard modules in
your python path. Let's make a mouse and keyboard object:
```python
from pymouse import PyMouse
from pykeyboard import PyKeyboard
m = PyMouse()
k = PyKeyboard()
```
Here's an example of clicking the center of the screen and typing 'Hello, World!':
```python
x_dim, y_dim = m.screen_size()
m.click(x_dim/2, y_dim/2, 1)
k.type_string('Hello, World!')
```
PyKeyboard allows for a range of ways for sending keystrokes:
```python
# pressing a key
k.press_key('H')
# which you then follow with a release of the key
k.release_key('H')
# or you can 'tap' a key which does both
k.tap_key('e')
# note that that tap_key does support a way of repeating keystrokes with a interval time between each
k.tap_key('l',n=2,interval=5)
# and you can send a string if needed too
k.type_string('o World!')
```
and it supports a wide range of special keys:
```python
#Create an Alt+Tab combo
k.press_key(k.alt_key)
k.tap_key(k.tab_key)
k.release_key(k.alt_key)
k.tap_key(k.function_keys[5]) # Tap F5
k.tap_key(k.numpad_keys['Home']) # Tap 'Home' on the numpad
k.tap_key(k.numpad_keys[5], n=3) # Tap 5 on the numpad, thrice
```
Note you can also send multiple keystrokes together (e.g. when accessing a keyboard shortcut) using the press_keys method:
```python
# Mac example
k.press_keys(['Command','shift','3'])
# Windows example
k.press_keys([k.windows_l_key,'d'])
```
Consistency between platforms is a big challenge; Please look at the source for the operating system that you are using to help understand the format of the keys that you would need to send. For example:
```python
# Windows
k.tap_key(k.alt_key)
# Mac
k.tap_key('Alternate')
```
I'd like to make a special note about using PyMouseEvent and PyKeyboardEvent.
These objects are a framework for listening for mouse and keyboard input; they
don't do anything besides listen until you subclass them. I'm still formalizing
PyKeyboardEvent, so here's an example of subclassing PyMouseEvent:
```python
from pymouse import PyMouseEvent
def fibo():
a = 0
yield a
b = 1
yield b
while True:
a, b = b, a+b
yield b
class Clickonacci(PyMouseEvent):
def __init__(self):
PyMouseEvent.__init__(self)
self.fibo = fibo()
def click(self, x, y, button, press):
''Print Fibonacci numbers when the left click is pressed.''
if button 1:
if press:
print(self.fibo.next())
else: # Exit if any other mouse button used
self.stop()
C = Clickonacci()
C.run()
```
Intended Functionality of Capturing in PyUserInput
--------------------------------------------------
For PyMouseEvent classes, the variables 'capture' and 'capture_move' may be
passed during instantiation. If `capture=True` is passed, the intended result
is that all mouse button input will go to your program and nowhere else. The
same is true for `capture_move=True` except it deals with mouse pointer motion
instead of the buttons. Both may be set simultaneously, and serve to prevent
events from propagating further. If you notice any bugs with this behavior,
please bring it to our attention.
A Short Todo List
-----------------
These are a few things I am considering for future development in
PyUserInput:
* Ensuring that PyMouse capturing works for all platforms
* Implement PyKeyboard capturing (add PyKeyboardEvent for Mac as well)
* PyMouse dynamic delta scrolling (available in Mac and Windows, hard to standardize)
* Make friends with more Mac developers, testing help is needed...
Many thanks to
--------------
[Pepijn de Vos](https://github.com/pepijndevos) - For making
[PyMouse](https://github.com/pepijndevos/PyMouse) and allowing me to modify
and distribute it along with PyKeyboard.
[Jack Grigg](https://github.com/pythonian4000) - For contributions to
cross-platform scrolling in PyMouse.

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